Mines and magic

mines and magic

Durchschnittliche Bewertung Nicht bewertet. Hier findest du alle Angebote zum download von Mines and Magic der verschiedenen Steam Game Code Shops. 2. Nov. Mines and Magic. This game is a fantasy themed tower defense with automatically fighting towers-units and significant economics component. Welcome to Clan Mine Guard Mines and Magic. ✕. Home · General Information. Builder Strategies. Global Player Ranking · Hall Of Fame · Clans · Tournament. Bayonetta 2 Nintendo Switch. Unter allen Reviews wird book of ra slot free game Monat ein Kunde ausgewählt, der den Kaufpreis von uns als Dank erstattet bekommt. Total War Warhammer 2. Assassin's Creed Origins PS4. Zaubersprüche, die auf eine Kreatur angewendet worden, bevor sie getötet wurde, greifen sie nach ihrer Wiederauferstehung nicht mehr an. Mario Kart 7 Nintendo 3DS.

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Girlfriend thingies, a b…. Le grotesque et le sublime…. Quick update for you guys. Mines and Magic - Page 6.

On February 19 DrShell Dragon wave 38 is the final one Anubs: I believe that mines and magic is easy to understand for beginners, and interesting for the semi-advanced player.

Most interesting games for me right now are 2v2s inhouses, but it is a bit hard to find and the RNG resources seem to decide the winner in most of these games.

A EU mines of magic player Alexei mentioned an interesting idea. It is to mirror the resources, so that both teams have the same resources available.

Resources would still be random, but it would make games a lot more fair. It would also give more opportunity for strategy, as if you would see that your missing subdolak, you know that your opponent also misses it, and both of you try to rush mid to get it.

Overall I think it would be an improvement to the game and would help against the frustration of rng mines. Especially on higher level play, the resources around base have too much impact as to which team will win the game.

To make it easier for strong players and teams to find good opponents, I would recommend to make a seperate mode. Squadron also has different modes'' 4v4, Team mode and 1v1''.

Likewise the mode could be added: This would allow strong teams to find strong opponent easier, without getting stuck with beginners in their lobby.

Ogres on melee builder are far too underpowered and useless. Give em a buff! Also don't like the latest fungal nerve from 6 to 8 food.

Have played a few squadronTD games to see what the ''reall'' game is like. I should say I like mines and magic a lot more than squadron TD; 1.

The resources are different, so each game is different. Not one lame build that works in all games. Need to use ur mind to use all resources effective.

Mines and magic seems easier to play, I had some serious difficulties trying to understand squadronTD, while I was already decent in mines and magic after 2 games.

I think this game has the potential to surpass SquadronTD! Apparently it is a bug and I have no right falsely accusing another player. I have noticed that to if you are playing good any u don't leek and u get awards fire boost and co your elo can go up at the end of a game by a small amount if ur team lost because it was not because of u.

Hoi Zolden, it would be nice if you add some more time after the last wave tha hev the possibility to chat at least s.

Hi everyone, i'm Baovebangai - does anybody know me American sever? On March 30 Famous everywhere I agree with Erpel, often at wave 37 when u go high res u dont have enough time to all build or send, I would say that 20 more sec wouldnt be bad.

Game needs some changes imo. I've played quite some games myself now and I've noticed a trend in players not building any towers.

Even if you managed to beat the "eco team" in the middle you cannot kill the nexus and it will be a draw. I've got at least 2 replays to back this story up.

If one or two player in the team have cristal and subdolak they can up the mine guard and protect the central ressource easily.

On April 30 I agree the mineguard tactic can be too strong. Altho it is not easy to build a huge army end game, I do think mineguard could use a slight nerve, especially end game a maxed mineguard can hold pretty much everything with turbo i've seen mineguards hold vs strong armies including sun idols.

The point is not getting that big of an army. As long as you can produce an army that can hold dragon and remove most of the enemy tanky units the mine guards do the rest playing at least for a draw.

Just look at the picture below spoiler My teams army at their doorstep, after destroying their army. I agree with you that its too strong, but then you are up with 1x army vs x4 mineguard, so its not the best example.

I'll show a better example of why currently mineguard is too strong. This will make it pretty clear that the mineguard is too effective, atleast at endgame it is with turbo: This will take you to a page with all of the donor rewards.

Results 1 to 1 of 1. Mines and Magic Build order. Vote Count This thread doesn't have any votes! Its generally best to build mines until you can send 1 unit every round.

Your goal should be to either get kills from your sends or make them leak hitting their economy. For kill rounds scan their bases between rounds.

It just feels odd. I think there should be more incentive to build multiple new construction yards, like a small discount on tower prices for each yard you have.

It'd also be great if there were "tier 2" resources that you never start next to that you can only reach by expanding.

And while we're on the topic, I think some doodads that show connections between the center and outer areas would be nice, to indicate to players that you can build over the lanes.

Like some bridges that go over the lanes from one cliff to the other, that obviously won't interfere in a fight because of their placement but visually show that you can "pass" to the other side with a properly placed yard.

To that end, some more intricate texturing around the resource areas would be nice. Some grass with dirt paths, trees and shrubs and whatnot.

One last small thing, I think it's weird that you can only start with 1 melee or 1 archer when playing the "mixed" newbie builder.

Depending on the sends you get, the archer isn't any better than the melee and there's no way you can guarantee passing the first wave with that builder.

Maybe the price of melee should be 30 instead of 35? I don't think this would break anything since they quickly become outclassed as tanks and you really want the upgraded version, so you can add 5 to the price there if you want.

I haven't played enough to comment on balance yet, but the game is pretty fun and I hope to see more refinements. Still having much fun with this game!

The ranged techtree feels very bad compared to the other 2, it scales bad to lategame and the last unit of this tree that at least has some dps requires chrystals as well.

The opportunity cost feels too high until lategame, when you're probably too behind already. Being able to make more construction yards and easier would be a good thing i think.

That's all for now. I'm amazed at how interesting and balanced your game is even in the alpha phase, blizzard should hire you!

I'd really like to see an option to continue the game when your enemy lost. Two of my angels attacked too early at wave This already happened twice.

It also happens that there are resources that are impossible to take due to map infrastructure like a cliff to the right of a mana mine.

Why do people release maps on only 1 server? On December 21 On December 24 I'm not sure how the elo system works but I think it may be bugged.

I always gain only 1 elo if I win after the last wave when we have won the battle in the middle but lose more.

I got 6 elo the last game and won after the last wave. But I often earn only 1 point which is pretty weird. Thanks for the feedback, guys. Also, the higher your rating is, the smaller gain coefficient.

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Mines And Magic Video

Mines and Magic Standalone Game - Based on Starcraft 2 Mines and Magic

Mines and magic -

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Throw out 3 billies on drone 9. Generally 1 billy each subsequent wave, by 13 you should have a researched unit out or be econning.

Combined -- Archer holds 2. Two archers hold 4. Up'd crusader for 6. Sub -- Dragon holds 2. Up'd flesh holds 7 and occasionally 8, but don't risk it unless you have to.

By then you should have researched units out, or sell to econ. Crystal -- I never seem to random it anymore, but: Omg, Thanks a lot!

Crytal 2 stars holds first 5 waves if no marine on 5. I know it because I started loving doing 2 stars and then sell my towers after wave 5 and go full eco until wave.

I have done 5 games now with this full eco after 5 and here is the result so far with no party but random team: Do you have any tips for someone who goes full eco?

How does a full eco player balance out expanding and mines upgrading? There are a lot of nuances as to how to balance expansion and economy.

First of all, I have very little experience with econning sub 13, since it's usually not worth it. You hold those waves for next to nothing.

Plus, it's just a solid insurance policy. In any case, if you're planning to econ, you bare minimum the resources needed to hold and burst level the ones you're going to send with or need for bonuses.

At the same time you probably want at least 2 bases to solo shock a marine, shock the acid ling adds on 6, etc.

Usually upgrading the mineguard isn't done early, it just hurts your economy, but it all depends on if you need to. You never want to blow your turbo if you're upgrading your mineguard, there are a lot of kill waves you'll need it for if your team blows dick.

You usually burst out into middle when you sell your units, early on you take a second expo, then usually a third depending on if the resources are lucrative for you.

And similar timing to a 15 sell, but they'll usually be short the money until after 15 kill gold.

Send the units in twos, so like after 8 spawns, send, then send in the downtime between 8 and 9, so 9 gets bombed with 2 powerful sends. With 7 income, you'll have a 20 resource unit in 3 rounds, so save so you can send 4.

This also pools resources you can dump into the mineguard if an emergency comes up. Feel free to add me ingame: You may have seen me playing at US or randomly at EU servers.

In these days almost everyone is doing eco builds, some are good, some are really shy, but they are doing it. Before people didn't use that tricks since they couldn't get so fast to eco, but with Necro class, you can start after round and sell off before 2nd boss.

Haha , who can defeat that Longtearm's Army with other strategy? They are "Richman" "Baovebangai" "ChinesePVP" "Longtearm" and later are Longtearm's friends, and they are playing the same style, same way, same strategy.

I'm "baovebangai", i'm Longtearm's game friend. And now i would say this game is unbalanced: Some strategy secrets are to do the upgraded mine guard, build an very Early Rexxar then sell him at wave 16, or Sell everything at wave 8 if u get an oil mine at start.

To master the game, You need to know and understand some unbalanced sending creeps which creep is worth sending for income than other?

I did quite a lot of maths and i know exactly how unbalance they are. I hope the game's creator will create more new strategies and balance the game better.

LittleBunny, i remember when we was playing with each other It was February as i remember, those days were so much fun.

U were partying with the Piu Piu Clan and i was on my own- trying to carry all the waves and did bulding units so hard to carry for the team, my brain worked very hard Now i played the mine guard strategy that they call Eco and i did discussing with LongTearm a lot, he is a really hardcore player.

After i researched that Strategy, the game becomes so easy and boring, the game becomes robotic - i play that same strategy for games and because there are no other good strategies as that strategy.

That is a quite perfect strategy which maybe makes the game boring. I m going to quit the game, i will miss that funny time and u guys. Ahh What is "MG" the word u said?

Live Events Next event in 1h 56m. Live Streams StarCraft 2 Hui. Fnx fl0m byalli Black Night vs Lima SC.

Next Gaming vs SV Heroes. Brood War 20th Annivers…. KingSc vs Light Bringers. HellRaisers vs Windigo Gaming. Heroic vs Space Soldiers. Windigo Gaming vs Ninjas in Pyjamas.

Cloud9 vs Ghost Gaming. Team Liquid vs compLexity Gaming. NRG eSports vs Renegades. BIG vs Natus Vincere. Astralis vs AGO Esports.

Fnatic vs Space Soldiers. North vs Windigo Gaming. Heroic vs FaZe Clan. G2 Esports vs HellRaisers.

Cloud9 vs NRG eSports. Team Liquid vs Ghost Gaming. Made in Brazil vs compLexity Gaming. Team Envy vs Renegades. OSC Team Championship ECS Season 6 - Europe.

World Electronic Sports Games National Electronic Sports Open ECS Season 6 - Finals. Post a Reply Prev 1 4 5 6 7 8 Next All. Mines and Magic standalone release date on steam self.

Standalone version of Mines and Magic is coming soon to Steam self. End of GPR Season 6 self. Some fun information pulled from simulations' data self.

Wave Generation Statistical Data self. GPR Season 6 7. Name tower for new builder? Pinkies as an eco send? End of Panzer's Playground.

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